float secon = 0.0; float minut = 0.0; float heure = 0.0; void setup(){ size(360, 360); frameRate(1); smooth(); } void draw(){ fill(0); noStroke(); rect(0, 20, 360, 340); secon = second(); minut = minute(); heure = hour(); background((secon*3)+15, (minut*3)+15, (heure*20)+15); secon += 1; }